Efficacy of virtual reality on balance and gait in multiple sclerosis. Systematic review of randomized controlled trials
BalanceGaitMultiple sclerosisNeurorehabilitationVirtual reality
INTRODUCTION.
Multiple sclerosis (MS) is a neurodegenerative
disease that causes gait abnormalities and a deficit in balance control in the
vast majority of people affected by it. Virtual reality has been proposed as a
complementary approach to conventional physiotherapeutic treatment as a way of
improving these variables.
AIM.
To assess the real efficacy of this approach compared
to other neurorehabilitation therapies, or no intervention, in MS.
PATIENTS AND METHODS.
A systematic review of randomized
controlled trials was conducted. Studies of the last five years that compare
virtual reality with conventional treatment or no intervention, on balance
and/or gait, in adults with MS, were included. PEDro scale was used to assess
methodological quality and the Oxford scale to determine the level of evidence
and grades of recommendations.
RESULTS.
Eight studies met the eligibility criteria. For
balance, the efficacy of virtual reality is, at least, comparable as
conventional training. For gait, virtual reality seems not to be superior in
improving the speed, compared with the other types of interventions assessed.
Methodological quality of studies was low-moderate.
CONCLUSIONS.
Virtual reality is as effective as conventional
training for improving balance in people with MS. No data suggests that virtual
reality is superior to other interventions in improving gait speed. For other
gait parameters, virtual realitys efficacy
remains unknown.
BalanceGaitMultiple sclerosisNeurorehabilitationVirtual reality
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